Above are the two base player characters and an NPC named Harmony (right) larger than in-game. These were vector creations in Flash. They are animated, and those animations were initially done by another artist, but I have made a few tweaks since then. They have different hair, accessories that can be switched out. I, also, have made a few seasonal items. The colors of skin, hair, accessory, clothes are changed programically when a player makes a selection in-game. These characters have back versions as well. Harmony (right) is the mentor for new player's in-game, and she has her own set of kingdoms that player's can visit.
The cats are also vector and were created in Flash. Our creatures are mainly outsourced, but the blue cat was the first creature for the programmers to test in-game. The other cats' creation soon followed. I did animate these although animation isn't a strong skill for me, I can get by. :)
Showing posts with label 2d. Show all posts
Showing posts with label 2d. Show all posts
Saturday, May 7, 2011
Fantasy Kingdoms - St. Patrick's Day
Lucky's Tavern, Clover Wagon, Fairy Luck Tree
I suppose Lucky's Tavern was a bit of a stereotype, but the idea popped into my head, and it was too fun to miss. This was actually done as a giant pilsner in anticipation of the later Land of the Giants set (which is our current in-game collection as of this post.) For our building sets, we generally include four buildings: a house, tavern, magic library and alchemist, so this one completes that set.
I'd been wanting to do a Gypsy-style wagon and found a reference of an old beat-up Irish wagon online. I used the shape as inspiration for this wagon.
The trees have two states. The second one is the "growth" state where there is some kind of "fruit" that has been added that can be harvested. I didn't post them on previous posts, but those trees also have a base fruitless version.
Fantasy Kingdoms - Chinese New Year
Some of the assets I created for Chinese New Years above. A celebratory banner, rabbit terracotta warrior, a lantern bonsai tree, and a Chinese Airship. Select the images for the larger in-game sized version.Since it was the Year of the Rabbit, I wanted to make a rabbit warrior based on the Terracotta army - historically made by artisans for the first emperor of China and found buried underground (in 1974 according to Wikipedia) - Yeah, I watched a documentary special a while back on the history of China.
Bonsai is a bit more Japanese although there is a Chinese equivalent. I found a gorgeous bonsai reference which made me so envious of the patience and talent to raise and care for such a tree, I entertained the thought for a moment. (I have cats, so it seemed overall an exercise in futility.) This was my ode to that tree. I added a little rabbit graphic on the base.
For the Chinese Airship, I combined the inspiration of the parade dragon floats along with my desire to create a floating ship. I actually designed similar wings for an old ship I'd drawn a long time ago. All the little details were fun to play around with creating.
Fantasy Kingdoms - Winter Assets
Some assets I created for Fantasy Kingdoms for the Winter Collection. This was my first building collection for the game, so I was excited to be able to create them. They're pretty big, so select the image to see the in-game size. For the statue, I wanted to make an Ice Queen type image. I had fun creating the little decorations on her dress. I made the base to match the winter ground pieces.
Fantasy Kingdoms - Valentines Assets
A few of the assets I worked on for the Valentine's Day Release for Fantasy Kingdoms. I'd been wanting to do some floating island images, so this was the perfect opportunity. Alicia and I worked closely to match the floating island look between the different assets we were creating. The little creature dolls were fun to create. These dolls are show larger than the in-game assets.
Some background on the gremlin: We have a gremlin creature in-game. His original head was based on the Art Gremlin sign that I created in the event that an asset was missing. I worked with our outsource 3D artists to pin down the final look for the 3D creature. For Valentine's Day, it seemed like a fun item to make some little male and female dolls of the gremlin - some creatures that were so ugly that they were cute.
Fantasy Kingdoms - Some Earlier Assets
Here's some early assets created for Fantasy Kingdoms. FK is an orthographic farming/decorating game on Facebook. The left image is Harmony's Wishing Well, the center is the Dreamcatcher Tree, and the right is the Wizard's Tower
Saturday, April 30, 2011
Creature for Sony Contest
This guy was created in 2007 for a Sony contest. This was my last year of school. The game was called Folklore. I noticed most of the entries seemed to be robotic. Ah well. All the screenshots and descriptions were very fantasy. I emulated the backgrounds they had for their own characters. I, also, had to include some information about his personality and powers.
I had written:
"An explorer at heart, the Peregin leaps to adventure with little thought for safety. The Peregin uses its oversized ears to glide or make incredible leaps over the world below.
Attack Description:
Can create a wind that picks up surrounding materials such as leaves, sticks and light rocks to pelt enemies and reduce their attack accuracy. A short wind burst blows attacking enemies away."
I had written:
"An explorer at heart, the Peregin leaps to adventure with little thought for safety. The Peregin uses its oversized ears to glide or make incredible leaps over the world below.
Attack Description:
Can create a wind that picks up surrounding materials such as leaves, sticks and light rocks to pelt enemies and reduce their attack accuracy. A short wind burst blows attacking enemies away."
Unnamed Project - Concepts for Environmental Objects
Some concepts I created at CMI for an undisclosed project. These were a fun exercise as I generally default to drawing characters.
Concepts for The Hollows Series by Kim Harrison
Some character concepts in different styles from a couple years ago. One being Rachel Morgan (redhead) and the other Ivy from early on in the series. I need to go back and re-read the early books so I can continue on with the stories.
Labels:
2d,
concepts,
ivy,
kim harrison,
rachel morgan,
the hollows
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